Thursday, February 11, 2010
Physics for Game Programmers
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Physics for Game Programmers Free eBook download.
Apress | April 20, 2005 | English | ISBN: 159059472X | 472 pages | PDF | 6.5MB
First,you can get the source code directly from Apress' website. Second...theimplementations are in simple terms. Third...(Grant Palmer's) book isfull of trivia about physics that are just plain fun to read. As far asthe style of the book goes, I think that's actually where it reallyshines. The author has a way of explaining things that's thoroughwithout being verbose. Craig Andera, Pluralsight
Physics for Game Programmers showsyou how to infuse compelling and realistic action into gameprogramming&emdash;even if you don't have a college-level physicsbackground! Author Grant Palmer covers basic physics and mathematicalmodels and then shows how to implement them, to simulate motion andbehavior of cars, planes, projectiles, rockets, and boats.
Apress | April 20, 2005 | English | ISBN: 159059472X | 472 pages | PDF | 6.5MB
First,you can get the source code directly from Apress' website. Second...theimplementations are in simple terms. Third...(Grant Palmer's) book isfull of trivia about physics that are just plain fun to read. As far asthe style of the book goes, I think that's actually where it reallyshines. The author has a way of explaining things that's thoroughwithout being verbose. Craig Andera, Pluralsight
Physics for Game Programmers showsyou how to infuse compelling and realistic action into gameprogramming&emdash;even if you don't have a college-level physicsbackground! Author Grant Palmer covers basic physics and mathematicalmodels and then shows how to implement them, to simulate motion andbehavior of cars, planes, projectiles, rockets, and boats.
This post was written by: Franklin Manuel
Franklin Manuel is a professional blogger, web designer and front end web developer. Follow him on Twitter
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